KNK Sports · By TekGlove

Built around
the athlete.

Your sport. Your training. Your next step. KNK Sports brings TekGlove’s connected gloves and gear into the world of the athlete.

KNK Sports

The hand is
the starting point.

A grip on the racket. A hand on the bars. A glove ready for the next round. The hand connects you to so much of your sport.

We’re starting with connected gloves, with a broader ambition: gear that supports more of how athletes train, move and perform. KNK Sports is where that journey takes shape.

Athlete Activities

Different sports.
One athlete-first approach.

Tennis, boxing, golf, American football, soccer and cycling are the athlete activities shaping KNK Sports. These activities sit alongside the named modes in the modular system.

Tennis

Every point starts with your grip.

From a first serve to a long rally, explore the connection between the hand, the racket and repeatable technique.

Boxing

Put purpose behind every round.

Training built around the hands, with movement, rhythm and control at the centre of every session.

Golf

Find consistency in the details.

The grip connects you to the club. That makes the hand a natural place to begin understanding your practice.

American football

Be ready for the next play.

Catching, carrying and handling. A focus on the hand skills and coordination athletes bring to the field.

Soccer

Start between the posts.

Goalkeeping puts the hands at the heart of the game, from the training ground to the final save.

Cycling

Stay connected to the ride.

Your hands connect you to the bike. Grip, handling and long hours in the saddle shape our starting point.

TekGlove glove with its dorsal-mounted module
The TekGlove platform. The foundation for KNK Sports.

Powered by TekGlove

The gear.
The connection.
The athlete.

TekGlove provides the gloves, gear and modular technology. KNK Sports brings an athlete-centred perspective to how that technology fits into training and sport.

A glove is the starting point. Removable modules extend the platform, with connected experiences forming part of the wider vision. As the range develops, we’ll share what each product can do.

KNK Sports Modes

One platform.
Different modes.

The TEK and KNK modules form the two-hand system. These six modes describe its activity-specific uses, with the right-hand KNK module configured for the activity.

The capabilities below describe the current design direction for each mode. Final specifications and availability will be shared as development progresses.

Aviation

TEK Aviator

  • Pilot fatigue monitoring
  • Haptic checklists
  • Cockpit controls

Riding

TEK Equestrian

  • Riding posture analysis
  • Rein pressure sensing
  • Fall detection

Diving

TEK Dive

  • Underwater gestures
  • Dive computer integration
  • Temperature sensing

Sky sports

TEK Sky

  • Altitude awareness
  • Jump analytics
  • Landing guidance

Motorsports

TEK Racing

  • Steering grip analysis
  • Reaction timing
  • Driver biometrics

Field operations

TEK Tactical

  • Field monitoring
  • Silent communication
  • Navigation

The KNK Sports System

Two hands.
One connected system.

In the KNK Sports system, the left hand carries the TEK module. The right hand carries the KNK module, tailored to the sport or activity you take part in.

Left Hand

The TEK module

A removable module mounted on the back of the glove brings the display, processor, connectivity and haptic feedback together. It is the proposed interface for viewing information and connecting with the wider system.

  • Display and processing on the back of the hand
  • Connectivity and haptic feedback
  • Removable module with a low-profile mount
  • Vented glove design and adjustable strap

Right Hand

The KNK module

The KNK module is the activity-specific part of the system. Its configuration depends on the sport you play or the activity you use it for, working alongside the left-hand TEK module.

  • Gesture control and sensors
  • Haptic feedback and communication
  • Microphone at the little finger
  • Earbud at the thumb

This is the current design direction. The final features and configuration for each sport are still being developed.

Edwin AI Coach

From movement
to understanding.

Edwin is the AI coaching layer envisioned for the TekGlove ecosystem. For KNK Sports, the aim is to turn movement and training data into guidance an athlete can understand and use.

The glove and sensors capture the signals. Edwin’s proposed role is to help interpret them, giving athletes more context for their training through the connected experience.

Coaching features, supported sports and how Edwin connects with the glove and companion app will be shared as development progresses.

Kradle Sensor Module

Removable.
Connected.

The Kradle sensor concept adds health, vital-sign and activity sensing to the modular system. A removable, swappable design and wireless connectivity allow it to be used with different attachment options.

Sensing in development

  • Heart rate (PPG)
  • Blood oxygen (SpO₂)
  • Skin temperature
  • Respiration rate
  • Motion and activity
  • Multi-spectral sensors

These are proposed sensing capabilities, not confirmed medical measurements or diagnostic functions. The wider concept also includes estimated blood pressure and fetal heart-rate sensing with a separate Kradle strap.

Beyond the glove

The attachment concepts include a quick-release glove mount, a silicone keychain with a carabiner clip, and a tactical watch strap. The strap concept supports standard 22 mm and 24 mm watch straps.

For KNK Sports, the focus is activity and recovery. The wider sensor concept also explores general health and maternal applications.

Be Part of What Comes Next

Your next chapter.
Our starting point.

Join the TekGlove waitlist for early access and updates as we build the next chapter of connected sports gear.

Get Early Access